Sunday, May 14, 2017

Jump #1: Pokemon Trainer


Region: Unova
Age: 16
Starter: Treecko
Background: Drop In
Perks
Physical Fitness (Pokemon Trainer): gain a body that is healthy and strong, close to Captain America (100cp)
Survival Training (Pokemon Trainer): you gain an innate knowledge of survival skills, you could survive just about everywhere (100cp)
Combat Training (Pokemon Trainer): gain mastery of marine hand to hand combat. Can also keep your cool in a fight. (50cp)
Blend In (Pokemon Trainer): you can easily blend in to a crowd, hide in plain sight, or lose someone following you (150cp)
Psionics (Pokemon Trainer): you gain psychic powers like telekinesis and telepathy. Still can’t understand your Pokemon, but can issue orders via telepath. No mind reading. Skill cap is equal to a Gardevoir. (600cp)
Savant (Pokemon Trainer): your mind is enhanced, granting you perfect memory, calculator-like mental math, and better spatial awareness. Your aim with a firearm is better than Annie Oakley and Simo Häyhä combined (300cp)
Champ in the Making (Pokemon Trainer): you just have what it takes to catch ‘em all! You’re an expert at training both teams and individuals, managing team dynamics, and working out social issues between teammates both Pokémon and human. You can make teamwork, work. (300cp)
Items
Bag (Pokemon Trainer): bigger on the inside
Pokegear (Pokemon Trainer): can be muted, basically a smartphone
Pokedex (Pokemon Trainer): already filled
5x Pokeballs (Pokemon Trainer): standard catch rate
3x Potion (Pokemon Trainer): band-aid in a bottle
Hat (Pokemon Trainer): a red hat.
Drawbacks
Damned +300cp
Wanted +300cp